A Practical Tool from ACCESS for Parents of Children with Learning Difficulties

A new practical tool for parents who want to better understand and effectively support children with learning difficulties is now available in Greek through the European ACCESS project. The Toolkit for Parents is now freely accessible through the project’s official website. Its aim is to provide parents with simple, clear, and practical guidance on how […]
EU FOODPACT Launches in Reus

The EU FOODPACT project officially began with its first Transnational Project Meeting, held in Reus, Spain, on 13–14 May 2026. Hosted by the Reus Chamber of Commerce, the meeting marked the first important opportunity for the partners to meet in person and lay the foundations for their collaboration over the next three years. EU FOODPACT was created in […]
Toolkit for Students because gaming also needs balance

Online gaming is now part of young people’s everyday lives. It is entertainment, communication, creativity, cooperation and often a way to relax after a difficult day. But there is another side. What happens when “one more game” turns into three hours? When sleep is reduced, schoolwork falls behind, or offline friends slowly start to disappear […]
Fit for the Future: New Tools and Insights in Newsletter #2

The Fit for the Future project continues to gain momentum, as highlighted in its second newsletter, presenting key developments that move the initiative closer to its goal: building more inclusive and sustainable VET environments. A major milestone was the 2nd Transnational Project Meeting in Aveiro, where partners reviewed progress on Work Package 2. Discussions focused on the development […]
DAMET Project Releases Its First Newsletter

We are pleased to announce the publication of the first newsletter of the European project DAMET, which focuses on strengthening the recognition of skills through micro-credentials in adult education. The project brings together partners from across Europe with a shared aim: to develop practical and innovative approaches that connect learning outcomes with labour market needs. DAMET […]
Dynamic start for CARE-ABILITY at the 1st Transnational Meeting in Alicante

On December 3 and 4, 2025, the CARE-ABILITY project partners met in Alicante, Spain, for the 1st Transnational Meeting. It was the first time that the team had all come together, with the common goal of laying solid foundations for cooperation and starting the implementation of the project in an organized manner. The meeting was […]
DAMET Project Kicks Off in Slovenia: Building the Foundations for Digital and Micro-Credential Innovation in Adult Education

The DAMET – Digital Advancement and Micro-credentialing in Education for Teachers Erasmus+ project officially launched with its Kick-off Meeting held on 9–10 October 2025 in Ptuj, Slovenia, hosted by Ljudska univerza Ptuj. Partners from Slovenia, Lithuania, Italy, France, Greece, and Spain came together to align on a shared vision: strengthening adult educators’ digital competences and […]
FitLab is online: Explore practices, case studies, and interviews

The partners of the Fit for the Future project have successfully completed its first deliverable, one of the key stages of its implementation. The deliverables are now ready and available on the project website, in English and in the languages of all partners here. The partners’ activities focused on creating a comprehensive database with real-life […]
A New Tool for Managing Learning Difficulties

Early identification of learning difficulties in mainstream classrooms is a daily challenge for primary school teachers. The European project ACCESS aims to empower educators with practical tools and applicable strategies that support inclusive education. Within the framework of the project, an 11.5-hour e-learning course has been developed by specialised professionals. The course offers up-to-date theoretical […]
Early Signs of Gaming Addiction? There’s a Tool for That

The GameOver project has launched its Early Detection Instrument (EDI), a practical online tool that helps educators recognise early signs of problematic gaming among students aged 12 to 16. The tool is now available in five languages and features three core components: EDI Handbook A comprehensive guide offering insights from field research carried out in […]