A New Tool for Managing Learning Difficulties

Early identification of learning difficulties in mainstream classrooms is a daily challenge for primary school teachers. The European project ACCESS aims to empower educators with practical tools and applicable strategies that support inclusive education.  Within the framework of the project, an 11.5-hour e-learning course has been developed by specialised professionals. The course offers up-to-date theoretical […]

Early Signs of Gaming Addiction? There’s a Tool for That

The GameOver project has launched its Early Detection Instrument (EDI), a practical online tool that helps educators recognise early signs of problematic gaming among students aged 12 to 16.  The tool is now available in five languages and features three core components:  EDI Handbook A comprehensive guide offering insights from field research carried out in […]

The 2nd ACCESS Newsletter has been published

The 2nd newsletter of the European project ACCESS is now available, offering an overview of the project’s most recent developments and key achievements.  This new edition highlights the 2nd Transnational Project Meeting held in Lithuania, where partners came together to review progress, exchange experiences, and plan the next steps. It also marks an important milestone […]

CARE-ABILITY: Supporting Migrant Women’s Pathways into the Care Sector

CARE-ABILITY is a new Erasmus+ project that responds to one of Europe’s pressing social and labour market challenges: the growing demand for skilled professionals in the social and healthcare sectors, alongside the persistent barriers faced by migrant women in accessing education and employment. The project aims to turn this challenge into an opportunity by supporting […]

DAMET: Supporting Adult Educators in the Digital and AI Era

EMVIO participates as a partner in the Erasmus+ project DAMET – Empowering educators through AI and microcredentials, an initiative addressing a clear challenge in adult education: the rapid digital and AI shift without structured training or recognised certification.  Across Europe, adult educators are expected to integrate AI-driven and digital tools into teaching, often without adequate […]

What’s New from GameOver?

The GameOver project marks one year of dynamic implementation, and its progress is captured in the second edition of its Newsletter. The pages highlight important milestones, strong partnerships, and preparations for the next set of tools that will help schools prevent excessive online gaming among students.  At the heart of the update is the second […]

Fit for the Future: The development of the self-assessment tool is underway

The Fit for the Future project continues its dynamic implementation, with the project partners successfully completing the core activities of the first deliverable, which focuses on the development of an innovative self-assessment tool.  Over the past period, the project partners worked on the basis of a shared methodological framework, which served as the foundation for […]

The 2nd Transnational Meeting of the GameOver Project in Sofia

The second transnational meeting of the GameOver project took place on 15–16 October 2025 in Sofia, Bulgaria, hosted by the 149th School “Ivan Hadjiiski”. Partners from Lithuania, Greece, Spain, and Bulgaria gathered to review progress and plan the next steps in developing innovative tools to address Problematic Online Gaming (POG) among students aged 12–16. The […]

Vision and Transition: Panagiotis Anastassopoulos on the Port of Patras

Are you a career guidance counsellor, adult educator, vocational school instructor, or do you work at an educational and counselling support centre or school or university career guidance office? Are you a trainer in higher education with career guidance responsibilities? Human Resources Executive? p-consulting.gr continues its pilot phase of the “Gender-Sensitive Career Guidance” e-course through […]

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