Learning to Lead with Empathy – The 2nd Transnational Meeting of the Fit for the Future Project in Aveiro

On October 23, 2025, the second transnational meeting of the Fit for the Future project took place in beautiful Aveiro, Portugal, a city full of colour, light, and creativity. Representatives of organizations from seven European countries came together with a common goal: to continue the journey towards more inclusive and sustainable forms of leadership. This […]
The 2nd Transnational Meeting of the GameOver Project in Sofia

The second transnational meeting of the GameOver project took place on 15–16 October 2025 in Sofia, Bulgaria, hosted by the 149th School “Ivan Hadjiiski”. Partners from Lithuania, Greece, Spain, and Bulgaria gathered to review progress and plan the next steps in developing innovative tools to address Problematic Online Gaming (POG) among students aged 12–16. The […]
Vision and Transition: Panagiotis Anastassopoulos on the Port of Patras

Are you a career guidance counsellor, adult educator, vocational school instructor, or do you work at an educational and counselling support centre or school or university career guidance office? Are you a trainer in higher education with career guidance responsibilities? Human Resources Executive? p-consulting.gr continues its pilot phase of the “Gender-Sensitive Career Guidance” e-course through […]
Leadership with empathy and vision: Charitini Skoulidi speaks at Fit for the Future

Following the wonderful discussion with Emilia Diamantopoulou, which highlighted the human side of regenerative leadership, we continue our exploration of Fit for the Future with the voice of Charitini Maria Skoulidi, CEO and Head of International Projects at p-consulting.gr. In the first article, we highlighted how small daily actions lead to big results. Charitini shows […]
The First ACCESS Newsletter Is Out!

The ACCESS project – Addressing Learning Difficulties in Mainstream Classrooms, in which EMVIO actively participates, has taken an important step in its communication efforts with the release of its first official newsletter. This first edition introduces readers to the project’s vision and objectives, as well as the key actions implemented during the first months of […]
The 1st GameOver Project Newsletter Has Been Published!

We are pleased to announce the publication of the 1st Newsletter of the European project GameOver, which is now available on the project’s official website! This first edition presents the project’s purpose and objectives, its target groups, expected results, as well as the countries and organisations involved: Lithuania, Greece, Spain, and Bulgaria. The project focuses […]
A new beginning for a more inclusive VET system

We are excited to share the 1st newsletter of the Fit for the Future (F4F) project, in which our organisation proudly participates as a partner. Funded by the Erasmus+ programme, the project focuses on enhancing inclusion, diversity and sustainability in the Vocational Education and Training (VET) sector. F4F brings together 8 organisations from 7 European […]
ACCESS: Innovation and Collaboration for Inclusive Learning

The ACCESS project – Addressing Learning Difficulties in General Education – is an Erasmus+ initiative that brings innovation and practical solutions to everyday teaching practice, with a focus on inclusion. The project addresses one of the most overlooked but essential challenges in education: effectively supporting children aged 6-10 with learning disabilities (LDs). Rather than isolating […]
GameOver Project Officially Kicks Off in Bilbao

The GameOver project consortium held its official kick-off meeting on 3–4 April 2025 in the vibrant city of Bilbao, Spain. Hosted by Centro San Viator, the meeting brought together partners from Lithuania, Greece, Spain, and Bulgaria to formally launch the project and coordinate the first steps of its implementation. The 2-day event began with […]
The GameOver Project

In the digital age, online gaming is an integral part of young people’s daily lives, offering entertainment, creativity, and social interaction. However, excessive engagement can lead to serious consequences for students’ academic performance, social life, and mental health. The GameOver project, under the Erasmus+ KA2 programme, aims to prevent problematic online gaming among students aged […]